Exploring the Fallout Universe, the Gaming World’s Most Astonishing TV Hit

The post-apocalyptic TV series has come back to its platform, and it's fair to say that fans were agreeably astonished by the quality of its initial run. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing multiple facets of the gamer's experience.

There was vault-dweller Lucy, attempting to do the right thing and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his cult's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated wilderness.

Building Anticipation for Season Two

The show's first season finale disclosed key information about those responsible for the atomic conflict that condemned a population in subterranean shelters for hundreds of years. It also raised plenty of questions open for the next installment – and, on this occasion, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Going into the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are thrilled with the response to the show, so this time people are coming in with more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The second season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its creators prioritized physical models and locations were fabricated, echoing the improvised nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a blue screen,” comments another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”

Indeed, virtually each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, with the help of the original creators behind the franchise. This mutual respect for the world is apparent in the finished show.

The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will create a different viewing experience, something the creators themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”

James Alvarez
James Alvarez

A passionate gaming journalist with over a decade of experience covering console and PC gaming trends across Europe.